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・ Rise of Macedon
・ Rise of nationalism in Europe
・ Rise of nationalism in the Ottoman Empire
・ Rise of Nations
・ Rise of Nations (disambiguation)
・ Rise of Neville Chamberlain
・ Rise of Nightmares
・ Rise of Prussia
・ Rise of Rome
・ Rise of the Argentine Republic
・ Rise of the Argonauts
・ Rise of the Blood Legion - Greatest Hits (Chapter 1)
・ Rise of the Blue Lotus
・ Rise of the Continents
・ Rise of the Cybermen
Rise of the Dragon
・ Rise of the Eagles
・ Rise of the Fallen
・ Rise of the Footsoldier
・ Rise of the Gargoyles
・ Rise of the Great Wall
・ Rise of the Guardians
・ Rise of the Hero
・ Rise of the Imperial Hordes
・ Rise of the Infidels
・ Rise of the Kasai
・ Rise of the Legend
・ Rise of the Lion
・ Rise of the Lonestar Ranger
・ Rise of the Machine


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Rise of the Dragon : ウィキペディア英語版
Rise of the Dragon

''Rise of the Dragon'' is a graphic adventure game released in 1990 for DOS and Macintosh, and later remade for the Sega CD (1993) as well as the Amiga. It was one of the few adventure game titles developed by Dynamix, a company that was better known as an action and flight simulator game developer.
==Gameplay==
Gameplay in ''Rise of the Dragon'' is similar to that of Dynamix's other 1990s adventure games, ''Willy Beamish'' and ''Heart of China''. The screen shows the current room roughly from the protagonist Blade's perspective. Movement occurs with the cursor, which becomes an arrow to proceed to another room or a magnifying glass to get closer to a part of the current scene.
The game has a time meter that reflects the passage of time in the game. Each of Blade's actions takes up a certain amount of time. Some game events will only occur at particular times. The player must find a way to delay the plans of the game's villains, or the game will end after only three days and Blade will not have time to save the day. Travelling between locations can take up a lot of in-game time, so players must plan their moves strategically.
Several puzzles in ''Rise of the Dragon'' have multiple possible solutions Blade's activities can influence the plot of the game later on. Game characters remember his earlier behavior, and if he says the wrong thing to key characters they will refuse to help him with his work, which can render the game unwinnable.
''Rise of the Dragon'' features two action scenes and an aim-and-shoot scene. It is possible to beat the game without playing through all of these scenes. If the player tries and fails to complete the action scenes several times, the game will offer the chance to automatically win the sequence and move on to the next scene.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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